Chapter Nineteen
Walker Boh blinked.
It was a crystalline clear day, the kind of day in which the sunlight is so bright and the colors so brilliant that it almost hurts the eyes to look. The skies were empty of clouds from horizon to horizon, a deep blue void that stretched away forever. Out of that void and those skies blazed the sun at midday, a white-hot glare that could only be seen by squinting and quickly looking away again. It flooded down upon the Four Lands, bringing out the colors of late summer with startling clarity, even the dull browns of dried grasses and dusty earth, but especially the greens of the forests and grasslands, the blues of the rivers and lakes, and the iron grays and burnt coppers of the mountains and flats. The sun’s heat rose in waves in those quarters where winds did not cool, but even there everything seemed etched and defined with a craftsman’s precision, and there was the sense that even a sharp cry might shatter it all.
It was a day for living, where all the promises ever made might find fulfillment and all the hopes and dreams conceived might come to pass. It was a day for thinking about life, and thoughts of death seemed oddly out of place.
Walker’s smile was faint and bitter. He wished he could find a way to make such thoughts disappear.
He stood alone outside Paranor’s walls, just at their northwest corner beneath a configuration in the parapets that jutted out to form a shallow overhang, staring out across the sweep of the land. He had been there since sunrise, having slipped out through the north gates while the Four Horsemen were gathered at the west sounding their daily challenge. Almost six hours had passed, and the Shadowen hadn’t discovered him. He was cloaked once again in a spell of invisibility. The spell had worked before, he had argued to Cogline while laying out his plan. No reason it shouldn’t work again.
So far, it had.
Sunlight washed the walls of the Dragon’s Teeth, chasing even the most persistent of shadows, stripping clean the flat, barren surface of the rocks. He could see north above the tree-line to the empty stretches of the Streleheim. He could see east to the Jannisson and south to the Kennon. Streams and ponds were a glimmering of blue through the trees that circled the Keep, and songbirds flew in brilliant bursts of color that surprised and delighted.
Walker Boh breathed deeply the midday air. Anything was possible on a day like this one. Anything.
He was dressed in loose-fitting gray robes cinched about his waist, the hood pulled down so that his black hair hung loose to his shoulders. He was bearded, but trimmed and combed. Nothing of this was visible, of course. To anyone passing, and particularly to the Shadowen, he was just another part of the ^ wall. Rest and nourishment had restored his strength. The wounds he had suffered three days earlier were mostly healed, if not forgotten. He did not give thought to what had befallen him then except in passing. He was focused on what was to happen now, this day, this hour.
It was the tenth day of the Shadowen siege. It was the day he meant for that siege to end.
He glanced back over his shoulder along the castle wall as another of the Four Horsemen circled into view. It was Famine, edging around the turn that would take it along the north wall, skeletal frame hunched over its serpent mount, looking neither left nor right as it proceeded, lost in its own peculiar form of madness. Gray as ashes and ephemeral as smoke, it slouched along the pathway. It passed within several feet of Walker Boh and did not look up.
Today, the newest of the Druids thought to himself.
He looked out again across the valley, thinking of other times and places, of the history that had preceded him, of all the Druids who had come to Paranor and made it their home. Once there had been hundreds, but they had all died save one when the Warlock Lord had trapped them there a thousand years ago. Bremen alone had survived to carry on, a solitary bearer of hope for the Races and wielder of the Druid magic. Then Bremen had passed away, and Allanon had come. Now Allanon was gone, and there was only Walker Boh.
The empty sleeve of his missing arm was drawn back and pinned against his body. He reached across to test the fitting, to touch experimentally his shoulder and the scarred flesh that ended only inches below. He could barely remember any more what it had been like to have two arms. It seemed odd to him that it should be so difficult. But much had happened to him in the weeks since his encounter with the Asphinx, and it might be argued that he could not be expected to remember anything of his old life, so completely had he changed. Even the anger and mistrust he had felt for the Druids had dissipated, useless now to one who had become their successor. The Druids he had despised belonged to the past. Gone, too, was the fury he had borne for the Grimpond, relegated to that same past. The Grimpond had tried its best to destroy him and failed. It would not have another chance. The Grimpond was a shadow in a shadowland. It could never come out, and Walker would never go back to see it. The past had carried away Pe Ell and the Stone King as well. Walker had found the strength to survive all of the enemies that had been set against him, and now they were memories that barely mattered in the scheme of his life’s present demands.
Walker breathed the air, closed his eyes, and drifted away into a place deep inside him. War was passing now, all sharp edges and spikes, glinting armored plates and black breathing holes. Walker ignored the Shadowen. Settling into the silence and the calm that lay within, he played out once more what was to happen. Step by step, he went over the plan he had formed while he lay healing, taking himself through the events he would precipitate and the consequences he would control. There would be nothing left to chance this time. There would be no testing, no halfway measures, no quarter given. He would succeed, or he would...
He almost smiled.
Or he would not.
He opened his eyes and glanced skyward. The midday was past now, edging on toward afternoon. But the light was not yet at its brightest and the heat not yet at its greatest, and so he would wait a little longer still. Light and heat would serve him better than it would the Shadowen, and that was why he was out there at midday. Before, he had thought to slip away in darkness. But darkness was the ally of the Horsemen, for they were creatures born of it and took their strength therefrom. Walker, with his Druid magic, would find his strength in brightness.
It was to be a testing of strengths, after all, that would determine who lived and died this day.
Strengths of all kinds.
He remembered his last conversation with Cogline. It was nearing dawn and he was preparing to go out. There was movement on the steps leading down through the gate towers to the entry court where he was positioned, and Cogline appeared. His stick-thin body slipped from the stairwall shadows in a soft flutter of robes and labored breathing. The seamed, whiskered face glanced at Walker briefly from beneath the edges of his frayed cowl, then looked away again. He approached and stopped, turning toward the door that led out.
“Are you ready?” he asked.
Walker nodded. They had discussed it all — or as much of it as Walker was willing to discuss. There was nothing more to say.
The old man’s hands rested on the stone bulwarks that shielded and supported the iron-bound entry, so thin that they seemed almost transparent. “Let me come with you,” he said quietly.
Walker shook his head. “We have discussed this already.”
“Change your mind, Walker. Let me come. You will have need of me.”
He sounded so sure, Walker recalled thinking. “No. You and Rumor will wait here. Stay by the door — let me back in if this fails.”
Cogline’s jaw tightened. “If this fails, you won’t need me to let you back in.”
True, Walker thought. But that didn’t change things. He wasn’t going to let the old man and the moor cat go out there with him. He wasn’t going to be responsible for their lives as well. It would be enough that he would have to worry about keeping himself whole.
“You think I can’t look after myself,” the old man said, as if reading his thoughts. “You forget I took care of myself for years before you came along — before there were any Druids. I took care of you as well, once.”
Walker nodded. “I know that.”
The old man fidgeted. “Could be I was meant to take care of you again, you know. Could be you’ll have need of me out there.” He turned his face within the cowl to look at Walker. “I’m an old man, Walker. I’ve lived a long time — lived a full life. It doesn’t matter so much what happens to me anymore.”
“It matters to me.”
“It shouldn’t. It shouldn’t matter a whit.” Cogline was emphatic. “Why should it matter? Since when did you like me all that much anyway? I was the one who dragged you into this business. I was the one who persuaded you to visit the Hadeshorn, then to read the Druid History. Have you forgotten?”
Walker shook his head. “No, I haven’t forgotten any of it. But it was me who made the choices that mattered — not you. We’ve talked all this out, too. You were as much a pawn of the Druids as I was. Everything was decided three hundred years ago when Allanon bestowed the blood trust on Brin Ohmsford. You are not to blame for any of it.”
Cogline’s eyes turned filmy and distant. “I am to blame for everything that has happened in my life and yours as well, Walker Boh. I chose early on to take up the Druid way and chose after to discard it. I chose the old sciences to learn, to recover in small part. I made myself a creature of both worlds, Druid and Man, taking what I needed, keeping what I coveted, stealing from both. I am the link between the past and the present, the new and the old, and Allanon was able to use me as such. How much of what I am has made your own transformation possible, Walker? How far would you have gone without me there to prod you on? Do you think for a moment that I wasn’t aware of that? Or that Allanon was blind to it? No, I cannot be absolved from my blame. You cannot absolve me by taking it upon yourself.”
Walker remembered the vehemency in the other’s voice, the hard edge it had revealed, the insistence it had conveyed. “Then I shall not attempt to absolve you, old man,” he replied. “But neither shall I absolve myself. You did not make the choices for me; nor did you hinder me in making them. Yes, there were compelling reasons to choose as I did, but those reasons were not suggested by you before I had considered them myself. Besides, I could claim as you do, if I wished. Without me, what part would you have had in all of this? Would you have been more than a messenger to Par and Wren if you had not been tied to me as well? I don’t think that you can say so.”
The old man’s face was lowered into shadow by then, seeing the other’s inflexibility, hearing his resolve.
“You will help me best by waiting here,” Walker finished, reaching out to touch the other’s arm. “Always before, you have understood the importance of knowing when to act and when not to. Do so again for me now.”
It had ended there, Cogline standing with him until the sound of the Shadowen challenge had reverberated through Paranor’s stone walls and Walker had gone out into the gloomy dawn to meet it.
Strengths of all kinds, he repeated as he stood now in the lee of the castle wall and listened to the approach of the next of the circling Shadowen. He would need especially a resolve of the sort that Cogline possessed — a fierce determination not to give in to the hardest and most certain of life’s dictates — if he was to survive this day. Famine, Pestilence, War, and Death — the Four Horsemen of the Apocalypse, come to claim his soul. But on this day he was Fate, and Fate would determine the destiny of all.
He looked up as Pestilence appeared, then straightened perceptibly. It was time.
Walker Boh waited in the shadow of the wall, an invisible presence, while the Horseman approached. It came disinterestedly, lethargically, borne on its serpent mount, a swarm of buzzing, plague-ridden insects gathered in the shape of a man. Pestilence lacked features and therefore expression, and Walker could not tell what it was seeing or thinking. It passed without slowing, serpent claws scraping roughly on the path. Walker fell into step behind it. The spell of invisibility kept him from being seen, and the sound of the serpent’s own passage kept him from being heard. Walker had considered using the spell of invisibility to slip clear of the Shadowen entirely. But they had been quick enough to find him when he had tried to escape through Paranor’s underground tunnels, even though he had been as silent as thought, and he believed that they could sense him when he was far enough from the Keep, from his sanctuary and the source of his Druid power. Even invisibility might not protect him then. Better, he had decided, to use his advantage where it could be relied upon and put an end to the Horsemen once and for all.
In the wake of Pestilence he circled the castle walls, the silence of midday broken only by the scrabble of serpent claws and the buzzing of caged insects. They moved out of the cooler north wall and down along the west, passing the gates at which each morning the Horsemen gathered to issue challenge to him. He had chosen the north wall in which to hide, aware that he would be out there for hours in the heat, hoping that the castle’s lee shadows might give him some protection. But the south wall was where he would fight these Shadowen — south, where the sunlight was strongest. Already it was brightening ahead as they passed from the last shade offered by the castle ramparts and edged out into the light.
They rounded the corner of the south wall, a towering, flat expanse of burning stone that faced out across a broad sweep of forestland towards the densely clustered peaks of the Dragon’s Teeth. A worn, dusty stretch of bluff offered what passageway there was below the wall, barren save for a smattering of scrub and a few stunted trees that fell away in a steep slide toward the cooler woodlands. The heat rose in a swelter that threatened to suck the air from Walker’s lungs, but he held himself steady against the burning rush, trailing Pestilence at the same distance, catching sight momentarily of Famine far ahead disappearing into the shadows formed by the parapet arch beneath the eastern fasthold.
The seconds slipped away. Walker could feel the tension build inside. Be patient, he reminded himself. Wait until it is time.
Within, his magic began to come together.
When Pestilence was midway between the near watchtower and the south gates, Walker Boh struck. Still concealed within the spell of invisibility, he unleashed a thunderbolt at Pestilence that sent both rider and mount tumbling to the earth. The Horseman tried to rise, and Walker struck again, the magic a cool heat lancing from his hands, slamming the Shadowen backward in shock. Already Walker could hear the sound of the others coming, a shriek in his mind. Already he could feel their anger.
Famine appeared first, wheeling through the arch of the fast-hold that had momentarily swallowed it, closer to the struggle than the others. Skeletal frame hunched low, bony hands stretched forth, the Horseman charged ahead. But there was a cloud of dust and smoke in its way, stirred by Walker in anticipation of its coming, and it could not see clearly what was happening. When it broke through the screen, it found itself right on top of its prey. Walker Boh was struggling with Pestilence, grappling with the Shadowen, trying to wrest it from atop its writhing serpent, fighting to keep either from rising.
Famine swept past, finger bones raking Walker across the face.
Missing him completely.
Catching Pestilence instead. And being caught by the other in turn.
Both of the Horsemen screamed as the magic of each attacked the other. Pestilence fell back, weakened by hunger and want. Famine lurched away, sickened and retching.
Fire exploded out of the stone walls between them, dealing Famine a ferocious blow that sent the Shadowen reeling.
Now War appeared, come around the west end of the wall, the huge mace raised overhead as the Horseman thundered to the fray. Its serpent breathed flames, and there was a glimmer of fire in the eye slits beneath the armor. It saw Walker Boh clearly, saw the Druid grappling with Famine, and it attacked at once. It might have heard Famine scream in warning, but if it did it failed to heed. It brought the mace down with a crunching blow, intending to finish Walker Boh with a single pass. But Walker had disappeared, and the blow struck Famine instead, hammering right through the Shadowen and deep into his serpent. Famine wailed in anguish and collapsed in a pile of bones. Serpent and rider lay unmoving in the dust.
War wheeled back, and suddenly there were plague flies all over it, stinging and biting past weapons and armor. War shrieked, but the strike was quick and certain. Pestilence had seen Walker Boh dodge the blow that had felled Famine, seen him launch himself onto War and begin to strangle the Shadowen. Pestilence, dazed and battered, had reacted out of instinct, sending fever and sickness in a swift counterattack. But somehow things had gone awry; it was not Walker Boh who was struck, but the Horseman War.
Flattened against the castle wall, Walker withdrew the image of himself into a cloud of dust behind the thrashing War and sent a bolt of fire into Pestilence that threw the Shadowen from his mount completely. The entire stretch of bluff was a haze of dust and heat thrown up by the twisting, snarling serpents and their maddened riders. The images were an old trick, one that a young Jair Ohmsford had perfected three centuries ago in his battle with the Mord Wraiths. Walker had remembered and used the trick to good purpose this day, sending the Shadowen wheeling this way and that, overlaying an image of himself on first one and then another, all the while keeping his back firmly planted against the castle wall.
Mirrors and light, but it was proving to be enough.
Stricken with a dozen killing fevers, War wheeled its serpent about. Walker Boh had appeared again, straddling the fallen Pestilence, trying to smother the Shadowen. War charged, half-blinded and crazed, a great battle-axe drawn. It was on the Druid in seconds, and the axe swept down, cutting him apart.
Except that he wasn’t there again, and the blade sliced through Pestilence and his serpent instead.
From his place against the castle wall, Walker sent fire hammering into War. The Shadowen went down, separated from his mount. When the mount tried to rise, Walker burned it to ash.
The mounts, he had discovered, did not share their riders’ resiliency. And the Four Horsemen, while able to recover from‘ his magic, were not immune to their own. He had not missed the way they had attacked him each time out — one at a time, one after the other, never all at once. A sustained rush would have finished him, and there had been none. The Four Horsemen were deadly not only to their enemies, but to one another. Flawed imitations of the legends, their magics were anathema. He had counted on that. He had depended on it like he had depended on the midday light and heat weakening these things born of darkness. He had been right.
There was a desperate thrashing from where War lay writhing within its armor, fighting the sickness that raged through it. Famine and Pestilence were unmoving heaps. Their serpents lay still beside them, greenish ichor seeping from their bodies into the ground. The hazy air was clearing, dust and grit settling to the earth. Patches of sky and mountain and forest were coming back into view.
Walker stepped away from the wall. One left. Where was —
The weighted black cord whistled out of the haze with a^ hawk’s shriek, slamming into Walker and whipping about him as he sagged from the blow. Tangled, he dropped to his knees, then fell onto his back. Instantly Death appeared, riding out of the sunlight’s glare, the great scythe lifted. Walker gulped air into his stinging lungs. How could it have found him? How could it have seen where he was? The Horseman was bearing down on him, its serpent’s claws scrabbling viciously on the rocky earth. Walker lunged back to his knees, fighting to get free. It must have come up more cautiously than the others. It must have seen him burn War’s serpent, traced the fire to its source, and guessed where he was hiding.
Walker dropped the spell of invisibility, useless to him now that he had been discovered, and summoned the Druid fire in a blinding whirlwind that cut Death’s cord to ribbons. Just as the Horseman reached him, Walker struggled to his feet, threw up a protective shield, and deflected the scythe as it swept down. Even so, the force of the blow knocked him sprawling. He lurched to his feet again as the Shadowen wheeled back. Walker braced. There was no one left to fight this battle for him; he had taken the image trick as far as it would go. This time he must stand alone.
He summoned the fire again... Death against Fate. Walker crouched.
The Horseman swept past a second time, and Walker sent the fire burning into it. Death reeled away, the scythe’s blade deflected just enough that it missed. But the air turned chilly at its passing, and Walker felt a wave of nausea rush through him.
Back around swung the Shadowen, and Walker counterattacked at once, the Druid fire lancing from his extended hand. Up came the scythe, catching the fire and shattering it. Death urged the serpent forward, sending it at Walker once more. Again and again Walker struck out, but the fire would not penetrate the Horseman’s defenses. Death was almost on top of him now, the serpent hissing balefully through the dust and heat, the scythe glinting. Walker realized suddenly that Death had changed the form of its attack and meant simply to ride him down. Instantly he shifted the focus of the Druid fire, striking the serpent’s legs, cutting them out from underneath, striking next the writhing body until everything was a mass of smoking flesh.
The serpent shuddered, twisted aside, lost its balance, and went tumbling forward. Walker threw himself out of the way as the monstrous beast slid past, engulfed in flames, screaming in fury. The tail thrashed wildly, catching Walker across the chest and slamming him down against the earth. Dust rose in clouds to mingle with the smoke from the serpent’s charred body, and everything disappeared in a blinding haze.
Battered and bloodied, his robes torn, Walker forced himself to his feet. To one side the serpent lay dying, its breathing an uneven rasp in the sudden silence. Walker peered about, searching the haze.
Then Death appeared behind him, scythe swinging wickedly for his head. Walker threw up the Druid fire and blocked the strike, then straightened to meet Death’s rush. His good hand locked on the handle of the scythe, and his body pressed up against Death’s. Paralyzing cold surged through him. The Shadowen’s cowled head lowered as they lurched back and forth across the bluff, the strange red eyes fixing him, drawing him slowly in. Walker turned his face aside quickly and sent the Druid fire spinning out from his hand and down the scythe’s haft. Death jerked back, cowl lifting to the light, empty within save for the crimson eyes. One hand left the scythe and struck out at Walker, knocking him backward. Walker shrank from the blow, feeling the cold spread through him anew. His magic was failing him. Again Death struck out, a vicious blow to his throat. Walker released his hold on the scythe and fell away.
Death strode forward purposefully, a terrible blackness against the haze. Walker rolled to his knees, pain washing through him as he clutched at his chest, fighting for breath.
The blade of the scythe rose and fell.
Then suddenly Cogline was between them, come out of nowhere, a scarecrow figure, worn robes flapping and wispy hair flying. He caught the handle of the scythe and turned the blow aside, sending the blade slicing deep into the earth beside Walker. Walker twisted away and tried to regain his feet, yelling at the old man. But Cogline had thrown himself on the Shadowen and forced him further back. Death had one hand on Cogline’s throat and the other on the handle of the blade, lifting it to strike. The old man was determined, fighting with every ounce of strength he possessed, but the Shadowen was too much. Slowly Cogline was forced back, the hand on his throat bending him away, the other hand shifting to get a better grip on the scythe. Get away! Walker pleaded in a silent mouthing, unable to speak the words. Cogline, get away!
Walker staggered to his feet, fighting through his exhaustion and pain, reaching down inside for the last of his strength.
Cogline’s stick-thin frame was bending like deadwood in a high wind, crumpling beneath the Shadowen onslaught. Then suddenly he cried out, his hand snatched a handful of the black powder he carried from his robe, and he threw it at the Horseman with a curse.
At the same instant, the scythe swept down.
The powder exploded through Death in a flash of fire and sound, catching Cogline as well, sending both flying. Walker flinched away from the blast and the sudden glare and the glimpse of tattered bodies. Then he was stumbling forward, summoning the magic as he went, building the Druid fire in his fist. He saw Death rise from the dust, black-cloaked form singed and smoking, bits of flame spurting from the ends of its sleeve. The scythe lay shattered on the ground beside it, and its red eyes flared as it reached for what remained.
Walker sent the fire lancing into the Shadowen, down through the faceless hood, down into what lived inside. Death lurched back, stricken. Walker kept coming, the fire hammering with relentless purpose, burning and burning more. Death reeled away, trying to flee. But there was no escape. Walker caught up to it, jammed his fist into the twisting cowl, and sent everything he had left down inside.
Death shuddered once and exploded in flames.
Walker fell back, yanking his arm clear and twisting away from the light and the heat. His allies, light and heat, he thought dazedly — what he knew the Shadowen could not survive. He looked back once. Death burned in tatters on the dusty ground, lifeless and still.
Walker Boh went back then to where Cogline lay sprawled on the earth in a crumpled heap. Gently he turned the old man over, kneeling to straighten out his arms and legs and to place the blackened, singed head in his lap. Cogline’s hair and beard were mostly burned away. There was blood leaking from his mouth and nostrils. He had been too close to the fire to escape what it would do. Walker felt a tightening in his chest. The old man had known that, of course. He had known it and used the powder anyway.
Cogline’s eyes opened, startlingly white against the blackened skin. “Walker?” he breathed.
Walker nodded. “I’m here. It’s over, old man. They are finished — all of them.”
A rattle of breath ended in a gasping for air. “I knew you would need me.”
“You were right. I did.”
“No.” Cogline’s hand reached up and gripped his arm possessively. “I knew, Walker.” He coughed up blood, and his voice strengthened. “I was told. By Allanon. At the Hadeshorn, when he warned me that my time was gone, that my life was ending. Remember, Walker? I told you only part of what I learned that day. The part about the Druid Histories. There was more that I kept secret from you. You would have need of me, I was told. I would be given a little time, here, in Paranor, to be with you. I would stay alive long enough to be of use once more.”
He coughed, doubling over with pain. “Do you understand?”
Walker nodded. He recalled how distant and withdrawn the old man had seemed within the Druid’s Keep. Something had changed, he had thought, but consumed by his struggle to escape the Shadowen he had not taken time to discover what. Now it was clear. Cogline had known his life was almost over. Allanon had given him a reprieve from death, but not a pass. The magic of the Druid Histories had saved him at Hearthstone so that he could die at Paranor. It was a trade the old man had been willing to make.
Walker glanced down at the ruined body. Where the scythe had cut through him, there was frost woven in silver streaks through the fabric of his robes.
“You should have told me,” he insisted quietly. There were tears in his eyes. He did not know when they had come. Some part of him remembered being able to cry once, a long time ago. He did not understand why he was able to do so now, but did not think after this that he would ever do so again.
Cogline shook his head, a slow and painful movement. “No. A Druid doesn’t tell what he doesn’t have to.” He coughed again. “You know that.”
Walker Boh couldn’t speak. He simply stared down at the old man.
Cogline blinked. “You told me that I always knew when to act and when not to.” He smiled. “You were right.”
He swallowed once more. Then his eyes fixed and he quit breathing. Walker kept staring down at him, kneeling in the dust and heat, listening to the silence as it stretched away unbroken, thinking in bitter consolation that Allanon had used the old man for the last time.
He closed Cogline’s sightless eyes.
It remained to be seen if the Druid had used him well.